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Sault vies for square on famed board game
Sault Ste. Marie has a shot at getting on the map -- of one of the most enduring board games ever created. On Monday, toymaker Hasbro released a long-list of 65 cities that will vie for the 22 spots available as properties on the new Monopoly Canada Edition, including the Sault.[...]
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How would you design a board game based on motherhood?
I'm doing a school project and I have to design a board game based on motherhood. I'm doing it in the shape of either a pacifier or a bottle. That's as far as I've gotten though. I was thinking about having like a trivia thing, but I don't know what kind of questions to ask. Any ideas?
I am no expert on Motherhood but I like making board games.
I think the trivia idea is good. Another idea that is to make a situation and have the mother-to-be answer it (eg. you are in the supermarket and your baby starts cried and you can not make her stop, what do you do). These ideas could both be in the game (think Cranium with the different activities).
As for a general game play. One option would be to go through the ages of the children (0-6months, 6 months -1 year, 2 years - 4 year, 5 - etc.). A player could advance from one group to the next by answering a certain number of questions correctly or moving a certain number of spaces. The questions could also be catered to the age group.
Those are my thoughts, hope it works out.
Simulcrash
PS - I wish I had to make a board game in school.
Playing online Risk can be very different than the standard boardgames, so these are beginners tips that will help you get off to a good start.
Keep It Simple With the Maps.
Anyone who's played the board game is familiar with the "classic" Risk map, and some people may have played the variant editions that presented different maps. But those maps are a small percentange compared to the large number of maps available across various sites. Every site has a variant of the original map, but most sites have a library of additional maps, either site- or user-created, that range from the simple to the wildly complex. There are also players on those sites that prey upon new players unfamiliar with the more complex maps. So to begin with, you might want to stick to the classic Risk map, or similar basic maps, until you get your feet wet.
Keep It Simple With the Settings.
The most variance in game settings you're likely to see in a tabletop game of Risk are glorified house rules, like different card values or preset starting territories. Online Risk allows for settings that would be impossible in a board game, such as fog of war or simultaneous play, or the collection of hundreds of armies. Some sites allow so much customization of the game experience that there are literally thousands of different varients. While these advanced settings can be fun, they also present a trap for the newcomer, in much the same way that complex maps do, so I'd advise playing with the most basic settings available, which for most people would be 3-6 players, sequential play, escalating cards, and chained fortification.
Know The Site.
Every site puts its own spin on Risk, certainly, but every site has its own iconography, jargon, and rules. It's worth spending a little time between turns looking around the site and familiarizing yourself with its various aspects. In particular, learn how ranks work, so you'll know if your opponents are newcomers like yourself or highly-ranked veterans looking for an easy meal. Also, every site has a slightly different interface for dealing with the game board, so make sure you know how it works so that you can eliminate easy mistakes, like attacking the wrong territory or accidentally advancing armies.
Attack Intelligently.
Even as an online Risk newcomer, you don't want to make it easy for opponents to defeat you. Always have a plan, even if it's something as simple as "in a few turns, I'll be able to kill that player and steal his cards" or "I'm going to lay low and let those two guys fight over South America, and then sweep in when they're weak". Every move you make should serve as a means to an end. Don't attack foolishly, especially if you have 3 armies or fewer to attack with, since you won't be able to attack with full force.
Never Give Up.
Even when things look darkest, there may be a play you can make to turn the tide. Don't let opponents intimidate you, regardless of how highly they might be ranked or how many games they've played. And always try and learn something from every game, win or lose. Even the best online Risk players started right where you are, as a newcomer, and who's to say that with smart play, you won't become one of them?
Dennis Gern is a board game expert and player for 30 years. He reviews Risk sites and writes strategy for
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